Divine Skins
Divine Skins Wiki

Rigging & UVs

This section covers the fundamentals of rigging alignment, UV mapping, and material application for League of Legends models in Maya.

This section covers the fundamentals of rigging alignment, UV mapping, and material application for League of Legends models in Maya.


Align Bones

Learn how to properly align the skeleton bones to the mesh to ensure correct deformation and animation behavior.

What this covers:

  • Matching bone positions to the mesh
  • Common alignment mistakes
  • Preparing rigs for skin binding

UV Map Explanation

Understand how UV maps control how textures are applied to your model.

What this covers:

  • What UVs are and how they work
  • How UV layout affects texture quality
  • Common UV issues in League models

How to Apply Textures in Maya & Materials

Learn how to assign, edit, and manage materials inside Maya for custom League skins.

What this covers:

  • Assigning textures to materials
  • Managing multiple materials and submeshes
  • Previewing textures correctly in the viewport


On this page

Written by the Divine Skins community. Open source on GitHub.